(A sample of 'The City of Carse', published by Midkemia Press as a Fantasy
Role-playing game suppliment. The bulk of the following was one of Ray's
first pieces of published work...
SA)
THE BAZAAR
This enclosed plaza can only be entered from the Market and continually
has mounds Of 'stuff' lying here and about. None of it has any obvious worth
but interesting buys can always be found. The city guard never comes here
by arrangement but troublemakers are severely dealt with by the proprietors.
- Ql ALE HOUSE, The Sign of the Double Bladed Axe.
- Hugi Olafson, an ex-fighter from the north, runs this ale house for
those coming to the Bazaar and others in the area. His wares are fair, though
he carries Strong (NN4) Beer and Ale. Hugi (lvl 4, 33 HTR, FIGHTER, 55S
PROB. BESERKER) uses battleaxe and wears scale, +2 normally to hit, +4 as
Beserker.
- Q2 COPPERSMITH, Mellisant's Fine Copper.
- This store carries very high quality copper products of all types. The
proprietor is Mellisant, a former courtesan in the autumn years of her life.
She carries only the finest copper products and employs only the finqst
workmen. Her wares are always in demand with the better homes of the city
which creates quite a stir due to her location in the Bazaar. She is also
just full of gossip about her former circle of friends (which include a
number of people of means). Mellisant (carries poisoned dagger, a hangover
from her former occupation)
Q3 BROTHEL, Mamma Grock's Whorehouse.
This establishment (perhaps that's too respectable a term) caters to those
with exotic tastes...the working staff is entirely non-human. Mamma Grock
is a tall, slender, graceful saurian (read that as lizard), with jeweled
scales and a flexible tail she often uses to emphasize a point or discipline
the staff (and customers). Featured among her staff are orcs, goblins, lizardfolk,
a water-room of nixies and mermaids, a dryad or two with transplanted trees
and a few unadvertised specials (some even willing). Mamma Grock specializes
in discretion for her more important clients.
Q4. TOBACONIST, Stoneman Took's Sign of the Smoking Pipe.
Known to his friends as Stoney, this hobbit specializes in pipeweed, particularly
Took's Wonder Weed, a pipeweed reputed to have 'interesting' effects on
his customers (his competitors comment that Stoney is swindling his customers
as Wonder Weed grows anywhere). He carries a full line of accessories for
those who partake including hookas, water pipes, tiny spoons and a large
variety of colored beads. In his off hours, Stoneman can be found resting
at Ye Bitten Dog (Q13) where he is usually seen in the corner with a glazed
expression on his face.
Q5. LAWYER, Albright and Albright Attornies at Law.
Cedrick and Dempster Albright (no relation to one another) have established
their office here because no other space was available when they arrived.
Overcoming their initial disgust at both their neighbors and their clients,
they have since discovered the Bazaar to be a veritable harvest of malefactors
requiring legal representation. They are now the richest attornies in the
city.
Q6. OPIUM DEN, Pappa Loo's.
The most infamous drug den in the city (the only one; the motto over the
door is "OUR BUSINESS, SUBSTANCE ABUSE"). Here the interested
customer can find anything his little heart desires, from non-addictive
to highly addictive drugs. The place is run by Pappa Loo and has never been
busted in the history of the city (cops never come to the Bazaar). Pappa
Loo (CHAOTIC CLERIC, lvl 5, 20 HTK), Gorm, his right (or is it left-hand
man (FIGHTER, lvl 3, 15 HTK, leather armor)
Q7 MONEYCHANGER, Sign of the Balance Scales.
Grotan Weemes is willing to change any foreign currency into Carse coins
at a rate of 1% of the transaction. He can also assay the worth of coins
and precious metals and stones, for a fee of 10% value.
Q8 RES Grotan Weemes (Q7).
Q9 UNDERWRITER, Quality Assurance Company.
Owned by the Bletiscue brothers, Arny and George, this company will underwite
most commercial ventures including shipping, businesses, and trading missions
for rate depending on risk and cost. Normal terms vary from 25-75% of the
potential profits.
Q10 MERCHANT, Herman's Odds and Ends.
A strange shop, specializing in all manner of strange items, many of which
defy explanation and description. There is no telling what can be found
by those willing to spend the time browsing among the piles of oddiments
in Herman's. As no item has any obvious worth, price, it is left to the
outcome of a healthy haggle with Hector, Herman's assistant (Herman is never
in the store, being busy looking for new items for the shop). Hector will
be insulted should the haggle not last at least a rousing 10 minutes and
will refuse to sell any item he judges the buyer less than wholehertedly
interested in. Some great buys can be found by those willing to look and
haggle.
Among the items buried in the mess: 1 solar powered water purifier*, 1 painted
crystal ball (still works, no one's thought to clean the paint off), 1 hand
held med-evaluator* (with 3 general cure doses good vs. poison and disease),
1 magnetic limpid mine (broken)*, 1 case of Chinese fireworks*, a childs
tea setting*, one gross teflon zippers*, 1 mechanical parrot which sings
"Blow the Man Down*.
*These items are from another continuum, some being obvious in use but most
will require the character be pretty bright and lucky to use.
Q11 ARTIST/SCULPTOR, Graham's Fine Miniatures.
This shop specializes in excellant quality miniature sculptures. Graham,
who appears to be merely a small man of undistinguished looks, is in reality
a high level Magi, Harcon the Malificent. He specializes in 'removing' troublesome
individuals by contract. Many remark on the spendid likenesses his statues
bear to individuals who have recently vanished. Harcon (lvl 12, 36 HTK,
WAND OF REDUCTION, RING OF ARMOR CLASS 3)
Q12 PAWNBROKER, The Sign of the Brass Monkey.
Run by Tilden the Wizen, this shop provides instant cash for those with
items of value (10-60% real value). Redemption is at 100s interest per week.
Needless to say, Tilden is filthy rich. On the side he's a fence and works
with the Mocker's Guild. Hidden under the floor in his private room in the
rear of the building, is a chest containing: 15,000 gold value in gems;
a platinum crown (it used to be the Baron's ten years ago and Tilden can't
get anyone to buy it); a scroll of healing. There is a curse on the chest
(save vs. spell or the opener is invested with leprosy)
Q13 TAVERN, Ye Bitten Dog.
Perhaps the most disreputable tavern in the city, no one will claim ownership,
despite its constant and profitable business. The food and drink are poor
at best but the lodging is really bad. Service is provided by Birtild the
Barmaid, often mistaken for a beached whale. She speaks no known tongue
but has no trouble making herself understood (she doubles as bouncer). Birtild
(Strength 17, Intelligence 9)
Q14 ALCHEMIST, Rosarita's Palace of Philters, Potions and Poltices.
Rosarita flunked alchemy school, so all her products are cut rate. Anything
anyone would possibly want is available (if its not she'll make it up in
the back room) and some of them even work (base 10% chance unless its really
simple).
Q15 RESTAURANT, The Magic Pan.
For only pennies the customer can have a meal fit for a king. The only difficulty
is that its all illusion and as soon as you leave the Bazaar you'll become
hungry again. Run by Bronk the Mage, this shop caters mostly to poorer clientele
but occasionally a rather obese but wealthy group may show up for an evenings
splurge.
Q16 MAGIC SHOP, no sign.
Xothan, the proprietor of this establishment sells magic. Any number of
different items are available or can be readily procured but all will cost
exorbitant prices. Under no condition will he ever sell more than 2 items
to the same individual and he always remembers who he has sold to. A MAGIC
MOUTH announces the arrival of customers should Xothan be in the back. There
is a 30% chance that any item asked for will be available, but Xothan will
never tell a prospective customer what he has in stock. Xothan (lvl 20,
65 HTK, carries WAND OF DEATH for use on abusive customers, RING OF HUMAN
CONTROL).
Q17 PET STORE, Pigot's Pets.
Owned by Pigot the Handsome (Charisma 4), this establishment specializes
in strange and unusual pets. Almost anything can be bought or ordered through
Pigot if the price is right (always high). He deals with Tallia Ravenlock
(T26) the best animal trainer in town for referals. Rumor has it that Mamma
Grock can occasionally be seen leaving with a new employee or two (on a
leash).